video still courtesy of IGLOO
IGLOO
Please describe how you use modo 501 within your design pipeline.
modo is used at both ends of our pipeline. We do all our 3D modeling in modo. If there is any animation involved in the project, we export the model to Maya, and do the rig and animation there. Once the animation is done we export a MDD deformer. We import the MDD deformer from Maya and then render the animation in modo. The amazing thing about MDDs is that if we have an animator working off-site, all he has to do is to send us the MDDs and that saves us a lot of time. We do our compositing in After Effects or Nuke, depending on the project.Video courtesy of IGLOO
This spot is all CG. We focused as much on the environment as we did the car. The ‘cave’ was entirely modeled and rendered in modo.
Video still courtesy of IGLOO
Still image from video showing detail of the ‘cave.’
How did you hear about modo 501? Why did you decide to use it?
We started with modo 401, so we were very excited about the new 501. It was a no brainer to upgrade.Please describe any recent large or high-profile projects in which modo 501 has played an integral role.
Alice in Chains
We have a few large projects where modo was absolutely amazing. The first one was an interactive video for the Alice in Chains web site. We were assigned to create an Alien fetus inside a womb. We started with a 3D baby model we purchased and took the model to Zbrush to deform and add more details. The fetus animation was done in Maya and we used our MDD pipeline to bring it back to modo. We also used camera projection techniques to achieve skin close ups. It was really cool to play with the settings for the subsurface scattering shader to find a tone that we were happy with.Video still courtesy of IGLOO
Nick Goso was asked to direct an interactive video for the track Acid Bubble – so we created the view from inside a caustic womb – a 360° interactive space where users manipulate their perspective and experience a truly creepy environment.
Video still courtesy of IGLOO
Produced in just six weeks the piece delivers a powerful, gruesome and at times, psychedelic journey to a world unknown.
Video still courtesy of IGLOO
Our footage was also incorporated into the stage show for Alice In Chains’ 2010/2011 BlackDiamondSkye world tour with The Deftones and Mastodon.
Dentyne
Another project where we used modo was for the Dentyne.ca web site. We were responsible for creating the designs for the Augmented Reality experience for 5 gum flavours. Each design had a live action plate interacting with the 3D model.modo was indispensable in our work for the Dentyne.ca interactive website. In addition to making the CG assets for the web videos we also designed and created the elements for an Augmented Reality experience, available in 5 different flavours. Each execution involved live action plates interacting with the 3D models – all being controlled by the user through their webcam.
Still from interactive by IGLOO
Client: SPY Films, The Hive Strategic Marketing, Teehan+Lax, Aesthetec
Toyota
modo played a major role in rendering the photo-real CG cars, allowing us to update a 2005 Toyota commercial with this year’s models.Video courtesy of IGLOO
Client: The Juggernaut
IGLOO replaced the original live action cars from the 2005 commercial with 2010 cars models – all created in CG – and rendered in modo.
IGLOO replaced the original live action cars from the 2005 commercial with 2010 cars models – all created in CG – and rendered in modo.
MTV
We created an MTV indent called “BLING!”. modo was used to model all 3D elements; animation and final rendering was done in Maya and mental ray. Chocolate mesh was done in RealFlow.Video courtesy of IGLOO
Client: MTV WDS Milan & Matt Pyke
Concept: Matt Pyke, Universal Everything
Co-Direction: Vivian Rosenthal, Tronic Studios
Production: Jeff Wolfe, Tronic Studios
Concept: Matt Pyke, Universal Everything
Co-Direction: Vivian Rosenthal, Tronic Studios
Production: Jeff Wolfe, Tronic Studios
What do you do with modo 501?
We are pushing the limits with a self-initiated brand ID for IGLOO right now, using modo’s powerful replicators to create an endless scrap-heap. We have a library of approximately 60 items that the replicator uses to populate the scene. I was really surprised with the rendering time improvements between 401 and 501. It takes about half the time for an HD frame. This project is Stereoscopic so each frame has to be rendered twice for each layer (Beauty, Occlusion, Z-Depth, Object ID, etc). By cutting the render time in half we save a lot of time considering that the sequence is almost 2000 frames long.Video still courtesy of IGLOO
Still image from brand ID for IGLOO. The virtual junkyard is populated using modo’s Replicator feature.
Video still courtesy of IGLOO
Still image from brand ID for IGLOO.
For_Tension
Saatchi & Saatchi and The Tourette Syndrome Foundation of Canada asked Nick Goso to direct a short documentary film to be included in their innovative program: @Random. The crazy mesh was simulated in RealFlow and rendered in modo. Text animation was also done in modo.Video courtesy of IGLOO
This clip is a little teaser from the film For_Tension, just the first 10 shots or so.
Scenes from the short film For_Tension
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